This week’s readings on instructional design for digital learning prompted me to think carefully about how different teaching strategies sit within an inquiry-based school context. In my setting, inquiry is not optional. It is part of our shared pedagogical approach, although we use the Marshall and French inquiry cycle rather than the 5E model outlined in some of the course materials. Even so, the underlying principles are closely aligned. Both approaches value curiosity, investigation, sense-making, reflection, and application. What I found most useful this week was not the introduction of entirely new strategies, but the opportunity to distinguish more precisely between strategies that are often grouped together. Inquiry-based learning, discovery-based learning, problem-based learning, project-based learning, game-based learning, gamification, and immersive learning are all related, but not interchangeable. Each carries different assumptions about the roles of the teacher and ...